add drop.json
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@@ -2,6 +2,7 @@
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#define OBJECTS_ENTITY_DEF_HPP_
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#include <string>
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#include <glm/glm.hpp>
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#include "../typedefs.hpp"
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@@ -10,6 +11,7 @@ struct EntityDef {
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std::string const name;
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std::string scriptName = name.substr(name.find(':')+1);
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glm::vec3 hitbox {0.5f};
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struct {
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entityid_t id;
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