SP and TP cameras
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@@ -11,7 +11,7 @@ class Level;
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class CameraControl {
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Player* player;
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Camera* camera;
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Camera* camera, *currentViewCamera;
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const CameraSettings& settings;
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glm::vec3 offset;
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float shake = 0.0f;
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@@ -20,7 +20,7 @@ class CameraControl {
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public:
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CameraControl(Player* player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput& input, float delta);
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void update(PlayerInput& input, float delta, Chunks* chunks);
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void refresh();
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};
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