SP and TP cameras
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@@ -14,6 +14,7 @@ class Level;
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struct PlayerInput {
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bool zoom;
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bool cameraMode;
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bool moveForward;
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bool moveBack;
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bool moveRight;
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@@ -29,7 +30,7 @@ struct PlayerInput {
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class Player {
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float speed;
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public:
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Camera* camera;
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Camera* camera, *SPCamera, *TPCamera, *currentViewCamera;
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Hitbox* hitbox;
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bool flight = false;
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bool noclip = false;
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