This commit is contained in:
@clasher113
2024-11-22 17:18:29 +02:00
19 changed files with 195 additions and 58 deletions
+3
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@@ -10,6 +10,9 @@ block.index(name: str) -> int
-- Returns the id of the block material. -- Returns the id of the block material.
block.material(blockid: int) -> str block.material(blockid: int) -> str
-- Table of materials by their full names (example: base:carpet)
block.materials: table<string, table>
-- Returns the block display name. -- Returns the block display name.
block.caption(blockid: int) -> str block.caption(blockid: int) -> str
+2
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@@ -10,6 +10,8 @@ world.get_list() -> tables array {
name: str, name: str,
-- world icon/preview (loading automatically) -- world icon/preview (loading automatically)
icon: str icon: str
-- engine version the world was saved on
version: {int, int}
} }
-- Returns current day time in range \[0.0-1.0\] -- Returns current day time in range \[0.0-1.0\]
+6
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@@ -16,6 +16,12 @@ function on_broken(x, y, z, playerid)
Called on block broken by player Called on block broken by player
```lua
function on_replaced(x, y, z, playerid)
```
Called on block replaced with other by player
```lua ```lua
function on_interact(x, y, z, playerid) -> bool function on_interact(x, y, z, playerid) -> bool
``` ```
+3
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@@ -10,6 +10,9 @@ block.index(name: str) -> int
-- Возвращает id материала блока. -- Возвращает id материала блока.
block.material(blockid: int) -> str block.material(blockid: int) -> str
-- Таблица материалов по их полным именам (пример: base:carpet)
block.materials: table<string, table>
-- Возвращает название блока, отображаемое в интерфейсе. -- Возвращает название блока, отображаемое в интерфейсе.
block.caption(blockid: int) -> str block.caption(blockid: int) -> str
+3 -1
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@@ -9,7 +9,9 @@ world.get_list() -> массив таблиц {
-- название мира -- название мира
name: str, name: str,
-- предпросмотр (автоматически загружаемая текстура) -- предпросмотр (автоматически загружаемая текстура)
icon: str icon: str,
-- версия движка, на которой был сохранен мир
version: {int, int}
} }
-- Возвращает текущее игровое время от 0.0 до 1.0, где 0.0 и 1.0 - полночь, 0.5 - полдень. -- Возвращает текущее игровое время от 0.0 до 1.0, где 0.0 и 1.0 - полночь, 0.5 - полдень.
+6
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@@ -16,6 +16,12 @@ function on_broken(x, y, z, playerid)
Вызывается после разрушения блока игроком Вызывается после разрушения блока игроком
```lua
function on_replaced(x, y, z, playerid)
```
Вызывается после замены блока игроком
```lua ```lua
function on_interact(x, y, z, playerid) -> bool function on_interact(x, y, z, playerid) -> bool
``` ```
+7
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@@ -1,6 +1,13 @@
function on_open() function on_open()
local worlds = world.get_list() local worlds = world.get_list()
for _, info in ipairs(worlds) do for _, info in ipairs(worlds) do
local major, minor = core.get_version()
if info.version[1] > major or info.version[2] > minor then
info.versionColor = "#A02010"
else
info.versionColor = "#808080"
end
info.versionString = string.format("%s.%s", unpack(info.version))
document.worlds:add(gui.template("world", info)) document.worlds:add(gui.template("world", info))
end end
end end
+1
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@@ -14,4 +14,5 @@
onclick='core.delete_world("%{name}")'> onclick='core.delete_world("%{name}")'>
<image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/> <image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/>
</button> </button>
<label color='%{versionColor}' pos='317,44'>%{versionString}</label>
</container> </container>
+55 -44
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@@ -483,16 +483,6 @@ void ContentLoader::loadBlock(
auto configFile = folder / fs::path("blocks/" + name + ".json"); auto configFile = folder / fs::path("blocks/" + name + ".json");
if (fs::exists(configFile)) loadBlock(def, full, configFile); if (fs::exists(configFile)) loadBlock(def, full, configFile);
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_block_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
}
if (!def.hidden) { if (!def.hidden) {
auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX); auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
item.generated = true; item.generated = true;
@@ -514,17 +504,6 @@ void ContentLoader::loadItem(
auto folder = pack->folder; auto folder = pack->folder;
auto configFile = folder / fs::path("items/" + name + ".json"); auto configFile = folder / fs::path("items/" + name + ".json");
if (fs::exists(configFile)) loadItem(def, full, configFile); if (fs::exists(configFile)) loadItem(def, full, configFile);
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_item_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
}
} }
static std::tuple<std::string, std::string, std::string> create_unit_id( static std::tuple<std::string, std::string, std::string> create_unit_id(
@@ -728,18 +707,6 @@ void ContentLoader::load() {
auto folder = pack->folder; auto folder = pack->folder;
// Load main world script
fs::path scriptFile = folder / fs::path("scripts/world.lua");
if (fs::is_regular_file(scriptFile)) {
scripting::load_world_script(
env,
pack->id,
scriptFile,
pack->id + ":scripts/world.lua",
runtime->worldfuncsset
);
}
// Load world generators // Load world generators
fs::path generatorsDir = folder / fs::u8path("generators"); fs::path generatorsDir = folder / fs::u8path("generators");
foreach_file(generatorsDir, [this](const fs::path& file) { foreach_file(generatorsDir, [this](const fs::path& file) {
@@ -807,17 +774,6 @@ void ContentLoader::load() {
); );
}); });
// Load entity components
fs::path componentsDir = folder / fs::u8path("scripts/components");
foreach_file(componentsDir, [this](const fs::path& file) {
auto name = pack->id + ":" + file.stem().u8string();
scripting::load_entity_component(
name,
file,
pack->id + ":scripts/components/" + file.filename().u8string()
);
});
// Process content.json and load defined content units // Process content.json and load defined content units
auto contentFile = pack->getContentFile(); auto contentFile = pack->getContentFile();
if (fs::exists(contentFile)) { if (fs::exists(contentFile)) {
@@ -825,6 +781,61 @@ void ContentLoader::load() {
} }
} }
template <class T>
static void load_scripts(Content& content, ContentUnitDefs<T>& units) {
for (const auto& [name, def] : units.getDefs()) {
size_t pos = name.find(':');
if (pos == std::string::npos) {
throw std::runtime_error("invalid content unit name");
}
const auto runtime = content.getPackRuntime(name.substr(0, pos));
const auto& pack = runtime->getInfo();
const auto& folder = pack.folder;
auto scriptfile = folder / fs::path("scripts/" + def->scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_content_script(
runtime->getEnvironment(),
name,
scriptfile,
pack.id + ":scripts/" + def->scriptName + ".lua",
def->rt.funcsset
);
}
}
}
void ContentLoader::loadScripts(Content& content) {
load_scripts(content, content.blocks);
load_scripts(content, content.items);
for (const auto& [packid, runtime] : content.getPacks()) {
const auto& pack = runtime->getInfo();
const auto& folder = pack.folder;
// Load main world script
fs::path scriptFile = folder / fs::path("scripts/world.lua");
if (fs::is_regular_file(scriptFile)) {
scripting::load_world_script(
runtime->getEnvironment(),
pack.id,
scriptFile,
pack.id + ":scripts/world.lua",
runtime->worldfuncsset
);
}
// Load entity components
fs::path componentsDir = folder / fs::u8path("scripts/components");
foreach_file(componentsDir, [&pack](const fs::path& file) {
auto name = pack.id + ":" + file.stem().u8string();
scripting::load_entity_component(
name,
file,
pack.id + ":scripts/components/" + file.filename().u8string()
);
});
}
}
void ContentLoader::loadResources(ResourceType type, const dv::value& list) { void ContentLoader::loadResources(ResourceType type, const dv::value& list) {
for (size_t i = 0; i < list.size(); i++) { for (size_t i = 0; i < list.size(); i++) {
builder.resourceIndices[static_cast<size_t>(type)].add( builder.resourceIndices[static_cast<size_t>(type)].add(
+3
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@@ -17,6 +17,7 @@ struct ContentPack;
struct GeneratorDef; struct GeneratorDef;
class ResPaths; class ResPaths;
class Content;
class ContentBuilder; class ContentBuilder;
class ContentPackRuntime; class ContentPackRuntime;
struct ContentPackStats; struct ContentPackStats;
@@ -76,4 +77,6 @@ public:
void fixPackIndices(); void fixPackIndices();
void load(); void load();
static void loadScripts(Content& content);
}; };
+1
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@@ -97,6 +97,7 @@ struct ContentPackStats {
struct world_funcs_set { struct world_funcs_set {
bool onblockplaced : 1; bool onblockplaced : 1;
bool onblockreplaced : 1;
bool onblockbroken : 1; bool onblockbroken : 1;
bool onblockinteract : 1; bool onblockinteract : 1;
bool onplayertick : 1; bool onplayertick : 1;
+3 -1
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@@ -361,8 +361,10 @@ void Engine::loadContent() {
ContentLoader(&pack, contentBuilder, *resPaths).load(); ContentLoader(&pack, contentBuilder, *resPaths).load();
load_configs(pack.folder); load_configs(pack.folder);
} }
content = contentBuilder.build(); content = contentBuilder.build();
scripting::on_content_load(content.get());
ContentLoader::loadScripts(*content);
langs::setup(resdir, langs::current->getId(), contentPacks); langs::setup(resdir, langs::current->getId(), contentPacks);
loadAssets(); loadAssets();
+7
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@@ -75,6 +75,13 @@ void BlocksController::breakBlock(
void BlocksController::placeBlock( void BlocksController::placeBlock(
Player* player, const Block& def, blockstate state, int x, int y, int z Player* player, const Block& def, blockstate state, int x, int y, int z
) { ) {
auto voxel = chunks.get(x, y, z);
if (voxel == nullptr) {
return;
}
const auto& prevDef = level.content->getIndices()->blocks.require(voxel->id);
scripting::on_block_replaced(player, prevDef, {x, y, z});
onBlockInteraction( onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::placing player, glm::ivec3(x, y, z), def, BlockInteraction::placing
); );
+7
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@@ -20,6 +20,12 @@
using namespace scripting; using namespace scripting;
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
/// @brief Creating new world /// @brief Creating new world
/// @param name Name world /// @param name Name world
/// @param seed Seed world /// @param seed Seed world
@@ -239,6 +245,7 @@ static int l_quit(lua::State*) {
} }
const luaL_Reg corelib[] = { const luaL_Reg corelib[] = {
{"get_version", lua::wrap<l_get_version>},
{"new_world", lua::wrap<l_new_world>}, {"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>}, {"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>}, {"reopen_world", lua::wrap<l_reopen_world>},
+20 -6
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@@ -4,7 +4,9 @@
#include "assets/Assets.hpp" #include "assets/Assets.hpp"
#include "assets/AssetsLoader.hpp" #include "assets/AssetsLoader.hpp"
#include "coders/json.hpp"
#include "engine.hpp" #include "engine.hpp"
#include "files/files.hpp"
#include "files/engine_paths.hpp" #include "files/engine_paths.hpp"
#include "world/Level.hpp" #include "world/Level.hpp"
#include "world/World.hpp" #include "world/World.hpp"
@@ -32,22 +34,34 @@ static int l_get_list(lua::State* L) {
for (size_t i = 0; i < worlds.size(); i++) { for (size_t i = 0; i < worlds.size(); i++) {
lua::createtable(L, 0, 1); lua::createtable(L, 0, 1);
auto name = worlds[i].filename().u8string(); const auto& folder = worlds[i];
auto root = json::parse(files::read_string(folder/fs::u8path("world.json")));
const auto& versionMap = root["version"];
int versionMajor = versionMap["major"].asInteger();
int versionMinor = versionMap["minor"].asInteger();
auto name = folder.filename().u8string();
lua::pushstring(L, name); lua::pushstring(L, name);
lua::setfield(L, "name"); lua::setfield(L, "name");
auto assets = engine->getAssets(); auto assets = engine->getAssets();
std::string icon = "world#" + name + ".icon"; std::string icon = "world#" + name + ".icon";
if (!AssetsLoader::loadExternalTexture( if (!AssetsLoader::loadExternalTexture(
assets, assets,
icon, icon,
{worlds[i] / fs::path("icon.png"), {worlds[i] / fs::path("icon.png"),
worlds[i] / fs::path("preview.png")} worlds[i] / fs::path("preview.png")}
)) { )) {
icon = "gui/no_world_icon"; icon = "gui/no_world_icon";
} }
lua::pushstring(L, icon); lua::pushstring(L, icon);
lua::setfield(L, "icon"); lua::setfield(L, "icon");
lua::pushvec2(L, {versionMajor, versionMinor});
lua::setfield(L, "version");
lua::rawseti(L, i + 1); lua::rawseti(L, i + 1);
} }
return 1; return 1;
+49 -4
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@@ -157,10 +157,25 @@ void scripting::process_post_runnables() {
} }
} }
void scripting::on_content_load(Content* content) {
scripting::content = content;
scripting::indices = content->getIndices();
auto L = lua::get_main_state();
if (lua::getglobal(L, "block")) {
const auto& materials = content->getBlockMaterials();
lua::createtable(L, 0, materials.size());
for (const auto& [name, material] : materials) {
lua::pushvalue(L, material->serialize());
lua::setfield(L, name);
}
lua::setfield(L, "materials");
lua::pop(L);
}
}
void scripting::on_world_load(LevelController* controller) { void scripting::on_world_load(LevelController* controller) {
scripting::level = controller->getLevel(); scripting::level = controller->getLevel();
scripting::content = level->content;
scripting::indices = level->content->getIndices();
scripting::blocks = controller->getBlocksController(); scripting::blocks = controller->getBlocksController();
scripting::controller = controller; scripting::controller = controller;
@@ -269,6 +284,32 @@ void scripting::on_block_placed(
} }
} }
void scripting::on_block_replaced(
Player* player, const Block& block, const glm::ivec3& pos
) {
if (block.rt.funcsset.onreplaced) {
std::string name = block.name + ".replaced";
lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
lua::pushivec_stack(L, pos);
lua::pushinteger(L, player ? player->getId() : -1);
return 4;
});
}
auto args = [&](lua::State* L) {
lua::pushinteger(L, block.rt.id);
lua::pushivec_stack(L, pos);
lua::pushinteger(L, player ? player->getId() : -1);
return 5;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onblockreplaced) {
lua::emit_event(
lua::get_main_state(), packid + ":.blockreplaced", args
);
}
}
}
void scripting::on_block_broken( void scripting::on_block_broken(
Player* player, const Block& block, const glm::ivec3& pos Player* player, const Block& block, const glm::ivec3& pos
) { ) {
@@ -671,7 +712,7 @@ int scripting::get_values_on_stack() {
return lua::gettop(lua::get_main_state()); return lua::gettop(lua::get_main_state());
} }
void scripting::load_block_script( void scripting::load_content_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
@@ -686,13 +727,15 @@ void scripting::load_block_script(
register_event(env, "on_random_update", prefix + ".randupdate"); register_event(env, "on_random_update", prefix + ".randupdate");
funcsset.onbroken = register_event(env, "on_broken", prefix + ".broken"); funcsset.onbroken = register_event(env, "on_broken", prefix + ".broken");
funcsset.onplaced = register_event(env, "on_placed", prefix + ".placed"); funcsset.onplaced = register_event(env, "on_placed", prefix + ".placed");
funcsset.onreplaced =
register_event(env, "on_replaced", prefix + ".replaced");
funcsset.oninteract = funcsset.oninteract =
register_event(env, "on_interact", prefix + ".interact"); register_event(env, "on_interact", prefix + ".interact");
funcsset.onblockstick = funcsset.onblockstick =
register_event(env, "on_blocks_tick", prefix + ".blockstick"); register_event(env, "on_blocks_tick", prefix + ".blockstick");
} }
void scripting::load_item_script( void scripting::load_content_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
@@ -737,6 +780,8 @@ void scripting::load_world_script(
register_event(env, "on_block_placed", prefix + ":.blockplaced"); register_event(env, "on_block_placed", prefix + ":.blockplaced");
funcsset.onblockbroken = funcsset.onblockbroken =
register_event(env, "on_block_broken", prefix + ":.blockbroken"); register_event(env, "on_block_broken", prefix + ":.blockbroken");
funcsset.onblockreplaced =
register_event(env, "on_block_replaced", prefix + ":.blockreplaced");
funcsset.onblockinteract = funcsset.onblockinteract =
register_event(env, "on_block_interact", prefix + ":.blockinteract"); register_event(env, "on_block_interact", prefix + ":.blockinteract");
funcsset.onplayertick = funcsset.onplayertick =
+7 -2
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@@ -45,6 +45,8 @@ namespace scripting {
void initialize(Engine* engine); void initialize(Engine* engine);
void on_content_load(Content* content);
bool register_event( bool register_event(
int env, const std::string& name, const std::string& id int env, const std::string& name, const std::string& id
); );
@@ -69,6 +71,9 @@ namespace scripting {
void on_block_placed( void on_block_placed(
Player* player, const Block& block, const glm::ivec3& pos Player* player, const Block& block, const glm::ivec3& pos
); );
void on_block_replaced(
Player* player, const Block& block, const glm::ivec3& pos
);
void on_block_broken( void on_block_broken(
Player* player, const Block& block, const glm::ivec3& pos Player* player, const Block& block, const glm::ivec3& pos
); );
@@ -128,7 +133,7 @@ namespace scripting {
/// @param file item script file /// @param file item script file
/// @param fileName script file path using the engine format /// @param fileName script file path using the engine format
/// @param funcsset block callbacks set /// @param funcsset block callbacks set
void load_block_script( void load_content_script(
const scriptenv& env, const scriptenv& env,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
@@ -142,7 +147,7 @@ namespace scripting {
/// @param file item script file /// @param file item script file
/// @param fileName script file path using the engine format /// @param fileName script file path using the engine format
/// @param funcsset item callbacks set /// @param funcsset item callbacks set
void load_item_script( void load_content_script(
const scriptenv& env, const scriptenv& env,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
+9
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@@ -8,6 +8,15 @@
#include "presets/ParticlesPreset.hpp" #include "presets/ParticlesPreset.hpp"
#include "util/stringutil.hpp" #include "util/stringutil.hpp"
dv::value BlockMaterial::serialize() const {
return dv::object({
{"name", name},
{"stepsSound", stepsSound},
{"placeSound", placeSound},
{"breakSound", breakSound}
});
}
std::string to_string(BlockModel model) { std::string to_string(BlockModel model) {
switch (model) { switch (model) {
case BlockModel::none: case BlockModel::none:
+3
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@@ -39,6 +39,7 @@ struct block_funcs_set {
bool update : 1; bool update : 1;
bool onplaced : 1; bool onplaced : 1;
bool onbroken : 1; bool onbroken : 1;
bool onreplaced : 1;
bool oninteract : 1; bool oninteract : 1;
bool randupdate : 1; bool randupdate : 1;
bool onblockstick : 1; bool onblockstick : 1;
@@ -104,6 +105,8 @@ struct BlockMaterial {
std::string stepsSound {""}; std::string stepsSound {""};
std::string placeSound {""}; std::string placeSound {""};
std::string breakSound {""}; std::string breakSound {""};
dv::value serialize() const;
}; };
/// @brief Block properties definition /// @brief Block properties definition