add particles (WIP)
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#pragma once
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#include <vector>
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#include <unordered_map>
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#include "Emitter.hpp"
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class Texture;
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class Assets;
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class Camera;
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class MainBatch;
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class ParticlesRenderer {
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std::unordered_map<const Texture*, std::vector<Particle>> particles;
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std::vector<Emitter> emitters;
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std::unique_ptr<MainBatch> batch;
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public:
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ParticlesRenderer(const Assets& assets);
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~ParticlesRenderer();
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void render(const Assets& assets, const Camera& camera, float delta);
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};
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