add particles (WIP)
This commit is contained in:
@@ -8,12 +8,15 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Emitter.hpp"
|
||||
|
||||
class Level;
|
||||
class Player;
|
||||
class Camera;
|
||||
class Batch3D;
|
||||
class LineBatch;
|
||||
class ChunksRenderer;
|
||||
class ParticlesRenderer;
|
||||
class Shader;
|
||||
class Frustum;
|
||||
class Engine;
|
||||
@@ -40,6 +43,8 @@ class WorldRenderer {
|
||||
std::unique_ptr<Skybox> skybox;
|
||||
std::unique_ptr<Batch3D> batch3d;
|
||||
std::unique_ptr<ModelBatch> modelBatch;
|
||||
std::unique_ptr<ParticlesRenderer> particles;
|
||||
|
||||
float timer = 0.0f;
|
||||
|
||||
bool drawChunk(size_t index, const Camera& camera, Shader* shader, bool culling);
|
||||
|
||||
Reference in New Issue
Block a user