From 217c3ad6a8b67b8d4b2a0cb8e8ddf350b738e101 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Mon, 15 Jul 2024 05:51:46 +0300 Subject: [PATCH] update chunk hitbox to infinite height --- src/voxels/Chunks.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/voxels/Chunks.cpp b/src/voxels/Chunks.cpp index ffc8c0fe..53d046d3 100644 --- a/src/voxels/Chunks.cpp +++ b/src/voxels/Chunks.cpp @@ -707,8 +707,8 @@ void Chunks::saveAndClear() { void Chunks::save(Chunk* chunk) { if (chunk != nullptr) { AABB aabb ( - glm::vec3(chunk->x * CHUNK_W, -16, chunk->z * CHUNK_D), - glm::vec3((chunk->x+1) * CHUNK_W, CHUNK_H+32, (chunk->z + 1) * CHUNK_D) + glm::vec3(chunk->x * CHUNK_W, -INFINITY, chunk->z * CHUNK_D), + glm::vec3((chunk->x+1) * CHUNK_W, INFINITY, (chunk->z + 1) * CHUNK_D) ); auto entities = level->entities->getAllInside(aabb); auto root = dynamic::create_map();