add on_chunk_present and on_chunk_remove events
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@@ -89,7 +89,7 @@ WorldRenderer::WorldRenderer(
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) {
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auto& settings = engine.getSettings();
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level.events->listen(
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EVT_CHUNK_HIDDEN,
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LevelEventType::CHUNK_HIDDEN,
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[this](LevelEventType, Chunk* chunk) { chunks->unload(chunk); }
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);
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auto assets = engine.getAssets();
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