add on_chunk_present and on_chunk_remove events

This commit is contained in:
MihailRis
2025-01-12 05:41:42 +03:00
parent cfa6b5e578
commit 22c7cb8398
9 changed files with 65 additions and 9 deletions
+34
View File
@@ -24,6 +24,7 @@
#include "util/stringutil.hpp"
#include "util/timeutil.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "world/Level.hpp"
#include "interfaces/Process.hpp"
@@ -411,6 +412,35 @@ bool scripting::on_block_interact(
);
}
void scripting::on_chunk_present(const Chunk& chunk, bool loaded) {
auto args = [&chunk, loaded](lua::State* L) {
lua::pushvec_stack<2>(L, {chunk.x, chunk.z});
lua::pushboolean(L, loaded);
return 3;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onchunkpresent) {
lua::emit_event(
lua::get_main_state(), packid + ":.chunkpresent", args
);
}
}
}
void scripting::on_chunk_remove(const Chunk& chunk) {
auto args = [&chunk](lua::State* L) {
lua::pushvec_stack<2>(L, {chunk.x, chunk.z});
return 2;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onchunkremove) {
lua::emit_event(
lua::get_main_state(), packid + ":.chunkremove", args
);
}
}
}
void scripting::on_player_tick(Player* player, int tps) {
auto args = [=](lua::State* L) {
lua::pushinteger(L, player ? player->getId() : -1);
@@ -837,6 +867,10 @@ void scripting::load_world_script(
register_event(env, "on_block_interact", prefix + ":.blockinteract");
funcsset.onplayertick =
register_event(env, "on_player_tick", prefix + ":.playertick");
funcsset.onchunkpresent =
register_event(env, "on_chunk_present", prefix + ":.chunkpresent");
funcsset.onchunkremove =
register_event(env, "on_chunk_remove", prefix + ":.chunkremove");
}
void scripting::load_layout_script(