add player.set_selected_slot, inventory.find_by_item
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@@ -32,6 +32,21 @@ inventory.size(invid: int) -> int
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-- Returns remaining count if could not to add fully.
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inventory.add(invid: int, itemid: int, count: int) -> int
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-- Returns the index of the first matching slot in the given range.
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-- If no matching slot was found, returns nil
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inventory.find_by_item(
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-- inventory id
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invid: int,
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-- item id
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itemid: int,
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-- [optional] index of the slot range start (from 0)
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range_begin: int,
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-- [optional] index of the slot range end (from 0)
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range_end: int,
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-- [optional] minimum item count in the slot
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min_count: int = 1
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) -> int
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-- Returns block inventory ID or 0.
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inventory.get_block(x: int, y: int, z: int) -> int
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@@ -84,6 +84,12 @@ player.get_name(playerid: int) -> str
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Player name setter and getter
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```lua
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player.set_selected_slot(playerid: int, slotid: int)
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```
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Sets the selected slot index
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```lua
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player.get_selected_block(playerid: int) -> x,y,z
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```
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