add player.set_selected_slot, inventory.find_by_item
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@@ -101,6 +101,13 @@ static int l_get_inv(lua::State* L) {
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return 2;
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}
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static int l_set_selected_slot(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setChosenSlot(lua::tointeger(L, 2) % 10);
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}
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return 0;
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}
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static int l_is_flight(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isFlight());
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@@ -275,6 +282,7 @@ const luaL_Reg playerlib[] = {
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{"set_infinite_items", lua::wrap<l_set_infinite_items>},
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{"is_instant_destruction", lua::wrap<l_is_instant_destruction>},
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{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
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{"set_selected_slot", lua::wrap<l_set_selected_slot>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
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