add ENTITY_NONE, ENTITY_AUTO reserved entity id & update player.set_entity(...)
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@@ -27,6 +27,7 @@ inline constexpr blockid_t BLOCK_OBSTACLE = 1;
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inline constexpr blockid_t BLOCK_STRUCT_AIR = 2;
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inline constexpr itemid_t ITEM_EMPTY = 0;
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inline constexpr entityid_t ENTITY_NONE = 0;
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inline constexpr entityid_t ENTITY_AUTO = std::numeric_limits<entityid_t>::max();
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inline constexpr int CHUNK_W = 16;
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inline constexpr int CHUNK_H = 256;
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