add ENTITY_NONE, ENTITY_AUTO reserved entity id & update player.set_entity(...)
This commit is contained in:
@@ -54,7 +54,7 @@ class Player : public Serializable {
|
||||
bool infiniteItems = true;
|
||||
bool instantDestruction = true;
|
||||
bool loadingChunks = true;
|
||||
entityid_t eid;
|
||||
entityid_t eid = ENTITY_AUTO;
|
||||
entityid_t selectedEid = 0;
|
||||
|
||||
glm::vec3 rotation {};
|
||||
|
||||
Reference in New Issue
Block a user