* add URL support to Label element and XML parsing

* refactor Label URL handling to use getter method in setURL

* implement URL opening confirmation dialog and platform-specific URL handling

* fix: fixed build errors

* remove: delete test link label from worlds.xml

* refactor: remove URL handling from Label class and XML parsing

* refactor: clean up Label class by removing unnecessary whitespace and improving code readability

* refactor: remove unused URL member from Label class

* refactor: remove unused URL attribute from XML UI documentation and related code

* refactor: improve code readability by adding whitespace and formatting adjustments in Label class

* refactor: improve whitespace consistency in Label class and add URL opening functionality in libcore
This commit is contained in:
GHOST11111100
2025-09-26 21:39:12 +03:00
committed by GitHub
parent 21725921e1
commit 240abb939f
12 changed files with 75 additions and 4 deletions
+24
View File
@@ -20,6 +20,11 @@
#include "util/platform.hpp"
#include "world/Level.hpp"
#include "world/generator/WorldGenerator.hpp"
#include "util/platform.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
using namespace scripting;
@@ -229,6 +234,24 @@ static int l_open_folder(lua::State* L) {
return 0;
}
static int l_open_url(lua::State* L) {
auto url = lua::require_string(L, 1);
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
L"\n" + util::str2wstr_utf8(url) +
std::wstring(L"?");
auto menu = engine->getGUI().getMenu();
guiutil::confirm(*engine, msg, [url, menu]() {
platform::openURL(url);
if (!menu->back()) {
menu->reset();
}
});
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
@@ -284,6 +307,7 @@ const luaL_Reg corelib[] = {
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"open_folder", lua::wrap<l_open_folder>},
{"open_url", lua::wrap<l_open_url>},
{"quit", lua::wrap<l_quit>},
{"capture_output", lua::wrap<l_capture_output>},
{NULL, NULL}