add binding for old key X

This commit is contained in:
ChancellorIkseew
2024-11-03 07:24:51 +10:00
parent ee8d0368bd
commit 240b406332
5 changed files with 6 additions and 1 deletions
+2
View File
@@ -27,6 +27,8 @@ inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
inline const std::string BIND_PLAYER_BUILD = "player.build";
inline const std::string BIND_PLAYER_PICK = "player.pick";
inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
"player.fast_interaction";
inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
class EnginePaths;
+1 -1
View File
@@ -489,7 +489,7 @@ void PlayerController::updateInteraction() {
if (interactionTimer > 0.0f) {
interactionTimer -= static_cast<float>(engine->getDelta());
}
bool xkey = Events::pressed(keycode::X);
bool xkey = Events::active(BIND_PLAYER_FAST_INTERACTOIN);
float maxDistance = xkey ? 200.0f : 10.0f;
bool longInteraction = interactionTimer <= 0 || xkey;
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||