ContentPackRuntime + refactor

This commit is contained in:
MihailRis
2024-02-08 20:53:12 +03:00
parent 54e6d49847
commit 241d15e349
22 changed files with 224 additions and 169 deletions
+11 -11
View File
@@ -9,18 +9,18 @@
// All in-game definitions (blocks, items, etc..)
void corecontent::setup(ContentBuilder* builder) {
Block* block = builder->createBlock("core:air");
block->replaceable = true;
block->drawGroup = 1;
block->lightPassing = true;
block->skyLightPassing = true;
block->obstacle = false;
block->selectable = false;
block->model = BlockModel::none;
block->pickingItem = "core:empty";
Block& block = builder->createBlock("core:air");
block.replaceable = true;
block.drawGroup = 1;
block.lightPassing = true;
block.skyLightPassing = true;
block.obstacle = false;
block.selectable = false;
block.model = BlockModel::none;
block.pickingItem = "core:empty";
ItemDef* item = builder->createItem("core:empty");
item->iconType = item_icon_type::none;
ItemDef& item = builder->createItem("core:empty");
item.iconType = item_icon_type::none;
}
void corecontent::setup_bindings() {