ContentPackRuntime + refactor
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@@ -6,36 +6,34 @@
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#include "../content/Content.h"
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#include "../graphics/Atlas.h"
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#include "../voxels/Block.h"
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#include "../core_defs.h"
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#include "UiDocument.h"
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) {
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) {
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auto indices = content->getIndices();
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sideregions = new UVRegion[indices->countBlockDefs() * 6];
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Atlas* atlas = assets->getAtlas("blocks");
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for (uint i = 0; i < indices->countBlockDefs(); i++) {
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Block* def = indices->getBlockDef(i);
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for (uint side = 0; side < 6; side++) {
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std::string tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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sideregions[i * 6 + side] = atlas->get(tex);
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} else {
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if (atlas->has("notfound"))
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sideregions[i * 6 + side] = atlas->get("notfound");
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}
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}
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for (uint side = 0; side < def->modelTextures.size(); side++)
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{
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std::string tex = def->modelTextures[side];
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if (atlas->has(tex)) {
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def->modelUVs.push_back(atlas->get(tex));
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} else {
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if (atlas->has("notfound"))
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def->modelUVs.push_back(atlas->get("notfound"));
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}
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}
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sideregions = std::make_unique<UVRegion[]>(indices->countBlockDefs() * 6);
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Atlas* atlas = assets->getAtlas("blocks");
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for (uint i = 0; i < indices->countBlockDefs(); i++) {
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Block* def = indices->getBlockDef(i);
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for (uint side = 0; side < 6; side++) {
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const std::string& tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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sideregions[i * 6 + side] = atlas->get(tex);
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} else if (atlas->has(TEXTURE_NOTFOUND)) {
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sideregions[i * 6 + side] = atlas->get(TEXTURE_NOTFOUND);
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}
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}
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for (uint side = 0; side < def->modelTextures.size(); side++) {
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const std::string& tex = def->modelTextures[side];
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if (atlas->has(tex)) {
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def->modelUVs.push_back(atlas->get(tex));
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} else if (atlas->has(TEXTURE_NOTFOUND)) {
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def->modelUVs.push_back(atlas->get(TEXTURE_NOTFOUND));
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}
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}
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}
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}
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ContentGfxCache::~ContentGfxCache() {
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delete[] sideregions;
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}
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@@ -1,15 +1,24 @@
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#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
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#define FRONTEND_BLOCKS_GFX_CACHE_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "../graphics/UVRegion.h"
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#include "../typedefs.h"
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class Content;
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class Assets;
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class UiDocument;
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using uidocuments_map = std::unordered_map<std::string, std::shared_ptr<UiDocument>>;
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class ContentGfxCache {
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const Content* content;
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// array of block sides uv regions (6 per block)
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UVRegion* sideregions;
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std::unique_ptr<UVRegion[]> sideregions;
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// all loaded layouts
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uidocuments_map layouts;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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~ContentGfxCache();
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@@ -17,6 +26,8 @@ public:
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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std::shared_ptr<UiDocument> getLayout(const std::string& id);
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};
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#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
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@@ -150,10 +150,10 @@ void SlotView::draw(const GfxContext* pctx, Assets* assets) {
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case item_icon_type::none:
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break;
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case item_icon_type::block: {
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Block* cblock = content->requireBlock(item->icon);
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const Block& cblock = content->requireBlock(item->icon);
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batch->texture(previews->getTexture());
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UVRegion region = previews->get(cblock->name);
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UVRegion region = previews->get(cblock.name);
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batch->rect(
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coord.x, coord.y, slotSize, slotSize,
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0, 0, 0, region, false, true, tint);
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