ContentPackRuntime + refactor
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@@ -1,15 +1,24 @@
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#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
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#define FRONTEND_BLOCKS_GFX_CACHE_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "../graphics/UVRegion.h"
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#include "../typedefs.h"
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class Content;
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class Assets;
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class UiDocument;
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using uidocuments_map = std::unordered_map<std::string, std::shared_ptr<UiDocument>>;
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class ContentGfxCache {
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const Content* content;
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// array of block sides uv regions (6 per block)
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UVRegion* sideregions;
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std::unique_ptr<UVRegion[]> sideregions;
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// all loaded layouts
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uidocuments_map layouts;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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~ContentGfxCache();
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@@ -17,6 +26,8 @@ public:
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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std::shared_ptr<UiDocument> getLayout(const std::string& id);
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};
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#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
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