refactor: PVS-Studio warnings fixes
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@@ -34,7 +34,7 @@ void BlocksController::updateSides(int x, int y, int z) {
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}
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void BlocksController::breakBlock(
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Player* player, const Block* def, int x, int y, int z
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Player* player, const Block& def, int x, int y, int z
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) {
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onBlockInteraction(
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player, glm::ivec3(x, y, z), def, BlockInteraction::destruction
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@@ -46,14 +46,14 @@ void BlocksController::breakBlock(
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}
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void BlocksController::placeBlock(
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Player* player, const Block* def, blockstate state, int x, int y, int z
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Player* player, const Block& def, blockstate state, int x, int y, int z
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) {
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onBlockInteraction(
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player, glm::ivec3(x, y, z), def, BlockInteraction::placing
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);
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chunks->set(x, y, z, def->rt.id, state);
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lighting->onBlockSet(x, y, z, def->rt.id);
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if (def->rt.funcsset.onplaced) {
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chunks->set(x, y, z, def.rt.id, state);
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lighting->onBlockSet(x, y, z, def.rt.id);
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if (def.rt.funcsset.onplaced) {
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scripting::on_block_placed(player, def, x, y, z);
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}
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updateSides(x, y, z);
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@@ -62,15 +62,15 @@ void BlocksController::placeBlock(
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void BlocksController::updateBlock(int x, int y, int z) {
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voxel* vox = chunks->get(x, y, z);
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if (vox == nullptr) return;
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auto def = level->content->getIndices()->blocks.get(vox->id); //FIXME: Potentional null pointer
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if (def->grounded) { //-V522
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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if (def.grounded) {
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const auto& vec = get_ground_direction(def, vox->state.rotation);
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if (!chunks->isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
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breakBlock(nullptr, def, x, y, z);
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return;
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}
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}
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if (def->rt.funcsset.update) {
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if (def.rt.funcsset.update) {
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scripting::update_block(def, x, y, z);
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}
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}
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@@ -93,9 +93,9 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
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int tickRate = blocksTickClock.getTickRate();
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for (size_t id = 0; id < indices->blocks.count(); id++) {
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if ((id + tickid) % parts != 0) continue;
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auto def = indices->blocks.get(id); //FIXME: Potentional null pointer
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auto interval = def->tickInterval; //-V522
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if (def->rt.funcsset.onblockstick && tickid / parts % interval == 0) {
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auto& def = indices->blocks.require(id);
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auto interval = def.tickInterval;
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if (def.rt.funcsset.onblockstick && tickid / parts % interval == 0) {
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scripting::on_blocks_tick(def, tickRate / interval);
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}
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}
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@@ -112,8 +112,8 @@ void BlocksController::randomTick(
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int by = random.rand() % segheight + s * segheight;
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int bz = random.rand() % CHUNK_D;
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const voxel& vox = chunk.voxels[(by * CHUNK_D + bz) * CHUNK_W + bx];
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Block* block = indices->blocks.get(vox.id); //FIXME: Potentional null pointer
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if (block->rt.funcsset.randupdate) { //-V522
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auto& block = indices->blocks.require(vox.id);
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if (block.rt.funcsset.randupdate) {
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scripting::random_update_block(
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block, chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
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);
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@@ -188,7 +188,7 @@ void BlocksController::unbindInventory(int x, int y, int z) {
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}
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void BlocksController::onBlockInteraction(
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Player* player, glm::ivec3 pos, const Block* def, BlockInteraction type
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Player* player, glm::ivec3 pos, const Block& def, BlockInteraction type
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) {
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for (const auto& callback : blockInteractionCallbacks) {
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callback(player, pos, def, type);
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