refactor: PVS-Studio warnings fixes

This commit is contained in:
MihailRis
2024-08-04 01:12:42 +03:00
parent 7bc96affbb
commit 245b39be62
22 changed files with 311 additions and 302 deletions
+9 -9
View File
@@ -61,31 +61,31 @@ namespace scripting {
void on_world_tick();
void on_world_save();
void on_world_quit();
void on_blocks_tick(const Block* block, int tps);
void update_block(const Block* block, int x, int y, int z);
void random_update_block(const Block* block, int x, int y, int z);
void on_blocks_tick(const Block& block, int tps);
void update_block(const Block& block, int x, int y, int z);
void random_update_block(const Block& block, int x, int y, int z);
void on_block_placed(
Player* player, const Block* block, int x, int y, int z
Player* player, const Block& block, int x, int y, int z
);
void on_block_broken(
Player* player, const Block* block, int x, int y, int z
Player* player, const Block& block, int x, int y, int z
);
bool on_block_interact(Player* player, const Block* block, glm::ivec3 pos);
bool on_block_interact(Player* player, const Block& block, glm::ivec3 pos);
/// @brief Called on RMB click with the item selected
/// @return true if prevents default action
bool on_item_use(Player* player, const ItemDef* item);
bool on_item_use(Player* player, const ItemDef& item);
/// @brief Called on RMB click on block with the item selected
/// @return true if prevents default action
bool on_item_use_on_block(
Player* player, const ItemDef* item, glm::ivec3 ipos, glm::ivec3 normal
Player* player, const ItemDef& item, glm::ivec3 ipos, glm::ivec3 normal
);
/// @brief Called on LMB click on block with the item selected
/// @return true if prevents default action
bool on_item_break_block(
Player* player, const ItemDef* item, int x, int y, int z
Player* player, const ItemDef& item, int x, int y, int z
);
dynamic::Value get_component_value(