add cameras.look_at, player.set_camera, base:cinematic camera

This commit is contained in:
MihailRis
2024-07-12 08:23:22 +03:00
parent ce7037e9d0
commit 247acb3687
4 changed files with 30 additions and 2 deletions
+5 -1
View File
@@ -173,7 +173,11 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
tpCamera->dir = camera->dir;
tpCamera->front = camera->front;
}
player->currentCamera->setFov(glm::radians(settings.fov.get()));
if (player->currentCamera == spCamera ||
player->currentCamera == tpCamera ||
player->currentCamera == camera) {
player->currentCamera->setFov(glm::radians(settings.fov.get()));
}
}
PlayerController::PlayerController(