add cameras.look_at, player.set_camera, base:cinematic camera
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@@ -173,7 +173,11 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
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tpCamera->dir = camera->dir;
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tpCamera->front = camera->front;
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}
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player->currentCamera->setFov(glm::radians(settings.fov.get()));
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if (player->currentCamera == spCamera ||
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player->currentCamera == tpCamera ||
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player->currentCamera == camera) {
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player->currentCamera->setFov(glm::radians(settings.fov.get()));
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}
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}
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PlayerController::PlayerController(
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