add cameras.look_at, player.set_camera, base:cinematic camera
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@@ -181,6 +181,16 @@ static int l_player_set_entity(lua::State* L) {
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return 0;
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}
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static int l_player_set_camera(lua::State* L) {
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auto player = get_player(L, 1);
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if (player == nullptr) {
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return 0;
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}
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size_t index = lua::tointeger(L, 2);
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player->currentCamera = level->cameras.at(index);
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return 0;
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}
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const luaL_Reg playerlib [] = {
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{"get_pos", lua::wrap<l_player_get_pos>},
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{"set_pos", lua::wrap<l_player_set_pos>},
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@@ -199,5 +209,6 @@ const luaL_Reg playerlib [] = {
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{"get_spawnpoint", lua::wrap<l_player_get_spawnpoint>},
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{"get_entity", lua::wrap<l_player_get_entity>},
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{"set_entity", lua::wrap<l_player_set_entity>},
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{"set_camera", lua::wrap<l_player_set_camera>},
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{NULL, NULL}
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};
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