fix cameras loading
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@@ -4,7 +4,6 @@
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#include <glm/glm.hpp>
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class Camera {
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void updateVectors();
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float fov = 1.0f;
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public:
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glm::vec3 front {};
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@@ -25,6 +24,7 @@ public:
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}
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Camera(glm::vec3 position, float fov);
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void updateVectors();
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void rotate(float x, float y, float z);
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glm::mat4 getProjection();
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