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@@ -33,7 +33,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
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uint matrixSize = (settings.chunks.loadDistance+
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settings.chunks.padding) * 2;
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chunks = new Chunks(matrixSize, matrixSize, 0, 0,
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world->wfile, events, content);
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world->wfile.get(), events, content);
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lighting = new Lighting(content, chunks);
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events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
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