frontend/graphics moved to graphics/render

This commit is contained in:
MihailRis
2024-03-19 00:34:43 +03:00
parent 5393977e57
commit 258666c377
7 changed files with 41 additions and 39 deletions
+150
View File
@@ -0,0 +1,150 @@
#include "ChunksRenderer.h"
#include "../../graphics/core/Mesh.h"
#include "BlocksRenderer.h"
#include "../../voxels/Chunk.h"
#include "../../world/Level.h"
#include <iostream>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
ChunksRenderer::ChunksRenderer(Level* level, const ContentGfxCache* cache, const EngineSettings& settings)
: level(level), cache(cache), settings(settings) {
const int MAX_FULL_CUBES = 3000;
renderer = std::make_unique<BlocksRenderer>(
9 * 6 * 6 * MAX_FULL_CUBES, level->content, cache, settings
);
const uint num_threads = std::thread::hardware_concurrency();
for (uint i = 0; i < num_threads; i++) {
threads.emplace_back(&ChunksRenderer::threadLoop, this, i);
workersBlocked.emplace_back();
}
std::cout << "created " << num_threads << " chunks rendering threads" << std::endl;
}
ChunksRenderer::~ChunksRenderer() {
{
std::unique_lock<std::mutex> lock(jobsMutex);
working = false;
}
resultsMutex.lock();
while (!results.empty()) {
mesh_entry entry = results.front();
results.pop();
entry.locked = false;
entry.variable.notify_all();
}
resultsMutex.unlock();
jobsMutexCondition.notify_all();
for (auto& thread : threads) {
thread.join();
}
}
void ChunksRenderer::threadLoop(int index) {
const int MAX_FULL_CUBES = 3000;
BlocksRenderer renderer(
9 * 6 * 6 * MAX_FULL_CUBES, level->content, cache, settings
);
std::condition_variable variable;
std::mutex mutex;
bool locked = false;
while (working) {
std::shared_ptr<Chunk> chunk;
{
std::unique_lock<std::mutex> lock(jobsMutex);
jobsMutexCondition.wait(lock, [this] {
return !jobs.empty() || !working;
});
if (!working) {
break;
}
chunk = jobs.front();
jobs.pop();
}
process(chunk, renderer);
{
resultsMutex.lock();
results.push(mesh_entry {renderer, variable, index, locked, glm::ivec2(chunk->x, chunk->z)});
locked = true;
resultsMutex.unlock();
}
{
std::unique_lock<std::mutex> lock(mutex);
variable.wait(lock, [&] {
return !working || !locked;
});
}
}
}
void ChunksRenderer::process(std::shared_ptr<Chunk> chunk, BlocksRenderer& renderer) {
renderer.build(chunk.get(), level->chunksStorage.get());
}
std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool important) {
chunk->setModified(false);
if (important) {
Mesh* mesh = renderer->render(chunk.get(), level->chunksStorage.get());
auto sptr = std::shared_ptr<Mesh>(mesh);
meshes[glm::ivec2(chunk->x, chunk->z)] = sptr;
return sptr;
}
glm::ivec2 key(chunk->x, chunk->z);
if (inwork.find(key) != inwork.end()) {
return nullptr;
}
inwork[key] = true;
jobsMutex.lock();
jobs.push(chunk);
jobsMutex.unlock();
jobsMutexCondition.notify_one();
return nullptr;
}
void ChunksRenderer::unload(Chunk* chunk) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()) {
meshes.erase(found);
}
}
std::shared_ptr<Mesh> ChunksRenderer::getOrRender(std::shared_ptr<Chunk> chunk, bool important) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()){
if (chunk->isModified()) {
render(chunk, important);
}
return found->second;
}
return render(chunk, important);
}
std::shared_ptr<Mesh> ChunksRenderer::get(Chunk* chunk) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
if (found != meshes.end()) {
return found->second;
}
return nullptr;
}
void ChunksRenderer::update() {
resultsMutex.lock();
while (!results.empty()) {
mesh_entry entry = results.front();
results.pop();
meshes[entry.key] = std::shared_ptr<Mesh>(entry.renderer.createMesh());
inwork.erase(entry.key);
entry.locked = false;
entry.variable.notify_all();
}
resultsMutex.unlock();
}