fix stars render
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@@ -245,7 +245,7 @@ void Batch3D::blockCube(
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cube((1.0f - size) * -0.5f, size, texfaces, tint, shading);
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}
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void Batch3D::point(glm::vec3 coord, glm::vec2 uv, glm::vec4 tint) {
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void Batch3D::vertex(glm::vec3 coord, glm::vec2 uv, glm::vec4 tint) {
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if (index + B3D_VERTEX_SIZE >= capacity) {
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flush();
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}
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@@ -253,7 +253,10 @@ void Batch3D::point(glm::vec3 coord, glm::vec2 uv, glm::vec4 tint) {
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}
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void Batch3D::point(glm::vec3 coord, glm::vec4 tint) {
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point(coord, glm::vec2(), tint);
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if (index + B3D_VERTEX_SIZE >= capacity) {
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flushPoints();
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}
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vertex(coord, {}, tint.r, tint.g, tint.b, tint.a);
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}
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void Batch3D::flush() {
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