fix stars render
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@@ -52,7 +52,7 @@ public:
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void xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading=true);
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void cube(const glm::vec3 coords, const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
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void blockCube(const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
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void point(glm::vec3 pos, glm::vec2 uv, glm::vec4 tint);
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void vertex(glm::vec3 pos, glm::vec2 uv, glm::vec4 tint);
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void point(glm::vec3 pos, glm::vec4 tint);
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void flush() override;
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void flushPoints();
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