fix stars render
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@@ -91,12 +91,12 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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for (size_t i = 0; i < def.modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def.modelUVs[def.modelBoxes.size() * 6 + i];
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batch->point((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
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batch->point((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->point((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->point((points[i * 4 + 3] - poff) * pmul, glm::vec2(reg.u1, reg.v2), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->vertex((points[i * 4 + 3] - poff) * pmul, glm::vec2(reg.u1, reg.v2), glm::vec4(1.0));
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}
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batch->flush();
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}
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