fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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committed by
MihailRis
parent
3fa7fac4df
commit
26ff0f133a
@@ -246,13 +246,13 @@ void WorldRenderer::renderBlockSelection() {
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void WorldRenderer::renderLines(
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Camera* camera, Shader* linesShader, const DrawContext& pctx
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) {
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auto ctx = pctx.sub(lineBatch.get());
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linesShader->use();
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linesShader->uniformMatrix("u_projview", camera->getProjView());
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if (player->selection.vox.id != BLOCK_VOID) {
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renderBlockSelection();
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}
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if (player->debug && showEntitiesDebug) {
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auto ctx = pctx.sub(lineBatch.get());
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bool culling = engine->getSettings().graphics.frustumCulling.get();
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level->entities->renderDebug(
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*lineBatch, culling ? frustumCulling.get() : nullptr, ctx);
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