World structure update + new blocks
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+4
-1
@@ -5,6 +5,7 @@
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#include "Level.h"
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#include "../files/WorldFiles.h"
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#include "../content/Content.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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@@ -29,6 +30,8 @@ World::~World(){
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}
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void World::write(Level* level) {
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const Content* content = level->content;
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Chunks* chunks = level->chunks;
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for (size_t i = 0; i < chunks->volume; i++) {
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@@ -38,7 +41,7 @@ void World::write(Level* level) {
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wfile->put(chunk.get());
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}
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wfile->write(WorldInfo {name, wfile->directory, seed});
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wfile->write(WorldInfo {name, wfile->directory, seed}, content);
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wfile->writePlayer(level->player);
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}
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