Minor refactor
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@@ -119,7 +119,7 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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Button* button = new Button(L"Save and Quit to Menu", vec4(12.0f, 10.0f, 12.0f, 12.0f));
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button->listenAction([this, engine](GUI*){
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this->pauseMenu->visible(false);
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engine->setScreen(new MenuScreen(engine));
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engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
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});
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pauseMenu->add(shared_ptr<UINode>(button));
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}
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@@ -46,7 +46,8 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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engine->setScreen(new LevelScreen(engine, world->loadLevel(player, settings)));
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auto screen = new LevelScreen(engine, world->loadLevel(player, settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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