Minor refactor
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@@ -46,7 +46,8 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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engine->setScreen(new LevelScreen(engine, world->loadLevel(player, settings)));
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auto screen = new LevelScreen(engine, world->loadLevel(player, settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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