possible hud.open bug fix

This commit is contained in:
MihailRis
2025-08-11 23:53:49 +03:00
parent ebb7cd98c5
commit 2783b0af7b
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -538,6 +538,7 @@ void Hud::closeInventory() {
exchangeSlotInv = nullptr; exchangeSlotInv = nullptr;
inventoryOpen = false; inventoryOpen = false;
inventoryView = nullptr; inventoryView = nullptr;
secondInvView = nullptr;
secondUI = nullptr; secondUI = nullptr;
for (auto& element : elements) { for (auto& element : elements) {
+1 -1
View File
@@ -46,7 +46,7 @@ static int l_open(lua::State* L) {
} }
return lua::pushinteger(L, hud->openInventory( return lua::pushinteger(L, hud->openInventory(
layout, layout,
level->inventories->get(invid), lua::isnoneornil(L, 3) ? nullptr : level->inventories->get(invid),
playerInventory playerInventory
)->getId()); )->getId());
} }