fix emission buffer writing & fix entity shader
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@@ -52,5 +52,5 @@ void main() {
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f_color.a = alpha;
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f_position = vec4(a_position, 1.0);
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f_normal = vec4(a_normal, 1.0);
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f_emission = vec4(a_emission);
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f_emission = vec4(vec3(a_emission), 1.0);
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}
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