Merge branch 'main' into entities
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@@ -169,6 +169,7 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
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tpCamera->dir = camera->dir;
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tpCamera->dir = camera->dir;
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tpCamera->front = camera->front;
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tpCamera->front = camera->front;
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}
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}
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player->currentCamera->setFov(glm::radians(settings.fov.get()));
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}
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}
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PlayerController::PlayerController(
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PlayerController::PlayerController(
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