implement blocks data saving/loading
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@@ -557,6 +557,8 @@ static int l_set_field(lua::State* L) {
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if (dst == nullptr) {
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dst = chunk->blocksMetadata.allocate(voxelIndex, dataStruct.size());
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}
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chunk->flags.unsaved = true;
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chunk->flags.blocksData = true;
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return set_field(L, dst, *field, index, dataStruct, value);
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}
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