feat: update atlas texture extrusion on its reload

This commit is contained in:
MihailRis
2025-11-05 12:25:50 +03:00
parent b89888969f
commit 28dd2f38d2
5 changed files with 26 additions and 6 deletions
+2 -2
View File
@@ -184,7 +184,7 @@ assetload::postfunc assetload::atlas(
if (!append_atlas(builder, file)) continue;
}
std::set<std::string> names = builder.getNames();
Atlas* atlas = builder.build(2, false).release();
Atlas* atlas = builder.build(ATLAS_EXTRUSION, false).release();
return [=](auto assets) {
atlas->prepare();
assets->store(std::unique_ptr<Atlas>(atlas), name);
@@ -501,7 +501,7 @@ static bool load_animation(
}
if (!append_atlas(builder, file)) continue;
}
auto srcAtlas = builder.build(2, true);
auto srcAtlas = builder.build(ATLAS_EXTRUSION, true);
if (frameList.empty()) {
for (const auto& frameName : builder.getNames()) {
frameList.emplace_back(frameName, 0);