feat: update atlas texture extrusion on its reload
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@@ -61,6 +61,8 @@ inline constexpr int ITEM_ICON_SIZE = 48;
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inline constexpr int TRANSLUCENT_BLOCKS_SORT_INTERVAL = 8;
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inline constexpr int ATLAS_EXTRUSION = 2;
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inline const std::string SHADERS_FOLDER = "shaders";
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inline const std::string TEXTURES_FOLDER = "textures";
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inline const std::string FONTS_FOLDER = "fonts";
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