feat: update atlas texture extrusion on its reload
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@@ -137,5 +137,5 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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builder.add(def.name, draw(cache, shader, fbo, batch, def, iconSize));
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}
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fbo.unbind();
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return builder.build(2);
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return builder.build(ATLAS_EXTRUSION);
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}
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