refactor a bit
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@@ -122,6 +122,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
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if (stateBased.has("variants")) {
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const auto& variants = stateBased["variants"];
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def.variants = std::make_unique<Variants>();
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def.variants->variants.push_back(def.defaults);
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for (int i = 0; i < variants.size(); i++) {
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Variant variant = def.defaults;
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load_variant(variant, variants[i], name);
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@@ -198,7 +199,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
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"block " + util::quote(def.name) + ": invalid block size"
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);
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}
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// FIXME
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// should variant modify hitbox?
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if (def.defaults.model.type == BlockModelType::BLOCK &&
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(def.size.x != 1 || def.size.y != 1 || def.size.z != 1)) {
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def.defaults.model.type = BlockModelType::AABB;
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