fix: block states cause crash for rotatable blocks
This commit is contained in:
@@ -81,7 +81,7 @@ public:
|
||||
static glm::ivec3 selectedBlockNormal;
|
||||
static glm::vec3 selectedPointPosition;
|
||||
static int selectedBlockId;
|
||||
static int selectedBlockStates;
|
||||
static int selectedBlockRotation;
|
||||
|
||||
PlayerController(
|
||||
Level* level,
|
||||
|
||||
Reference in New Issue
Block a user