fix enable per-variant custom model caching
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@@ -62,7 +62,7 @@ void ContentGfxCache::refreshVariant(
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}
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}
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}
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models[def.rt.id] = std::move(model);
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models[modelKey(def.rt.id, variantIndex)] = std::move(model);
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}
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}
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@@ -94,8 +94,8 @@ void ContentGfxCache::refresh() {
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ContentGfxCache::~ContentGfxCache() = default;
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const model::Model& ContentGfxCache::getModel(blockid_t id) const {
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const auto& found = models.find(id);
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const model::Model& ContentGfxCache::getModel(blockid_t id, uint8_t variant) const {
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const auto& found = models.find(modelKey(id, variant));
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if (found == models.end()) {
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throw std::runtime_error("model not found");
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}
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@@ -27,7 +27,11 @@ class ContentGfxCache {
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// array of block sides uv regions (6 per block)
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std::unique_ptr<UVRegion[]> sideregions;
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std::unordered_map<blockid_t, model::Model> models;
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std::unordered_map<uint64_t, model::Model> models;
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static inline uint64_t modelKey(blockid_t id, uint8_t variant) {
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return (uint64_t(id) << 8) | uint64_t(variant & 0xFF);
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}
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void refreshVariant(
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const Block& def,
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@@ -53,7 +57,7 @@ public:
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return sideregions[getRegionIndex(id, variant, side, !dense)];
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}
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const model::Model& getModel(blockid_t id) const;
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const model::Model& getModel(blockid_t id, uint8_t variant) const;
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void refresh(const Block& block, const Atlas& atlas);
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