fix enable per-variant custom model caching
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@@ -308,7 +308,7 @@ void BlocksRenderer::blockCustomModel(
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Z = orient.axes[2];
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}
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const auto& model = cache.getModel(block.rt.id);
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const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
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for (const auto& mesh : model.meshes) {
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if (vertexCount + mesh.vertices.size() >= capacity) {
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overflow = true;
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