add generator layers
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@@ -1,3 +1,10 @@
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layers = {
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{block="base:grass_block", height=1},
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{block="base:dirt", height=1},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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}
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function generate_heightmap(x, y, w, h)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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