minor refactor

This commit is contained in:
MihailRis
2024-02-14 01:19:24 +03:00
parent c6bd52eed2
commit 2aa49c7470
8 changed files with 155 additions and 162 deletions
+66 -69
View File
@@ -10,24 +10,20 @@
#include "../../util/stringutil.h"
#include "GUI.h"
using glm::vec2;
using glm::vec3;
using glm::vec4;
using namespace gui;
Label::Label(std::string text, std::string fontName)
: UINode(vec2(), vec2(text.length() * 8, 15)),
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(util::str2wstr_utf8(text)),
fontName_(fontName) {
fontName(fontName) {
setInteractive(false);
}
Label::Label(std::wstring text, std::string fontName)
: UINode(vec2(), vec2(text.length() * 8, 15)),
: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
text(text),
fontName_(fontName) {
fontName(fontName) {
setInteractive(false);
}
@@ -46,14 +42,14 @@ void Label::draw(const GfxContext* pctx, Assets* assets) {
auto batch = pctx->getBatch2D();
batch->color = getColor();
Font* font = assets->getFont(fontName_);
vec2 size = getSize();
vec2 newsize = vec2(
Font* font = assets->getFont(fontName);
glm::vec2 size = getSize();
glm::vec2 newsize (
font->calcWidth(text),
font->getLineHeight()+font->getYOffset()
);
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
switch (align) {
case Align::left:
break;
@@ -74,13 +70,13 @@ Label* Label::textSupplier(wstringsupplier supplier) {
}
// ================================= Image ====================================
Image::Image(std::string texture, vec2 size) : UINode(vec2(), size), texture(texture) {
Image::Image(std::string texture, glm::vec2 size) : UINode(glm::vec2(), size), texture(texture) {
setInteractive(false);
}
void Image::draw(const GfxContext* pctx, Assets* assets) {
vec2 coord = calcCoord();
vec4 color = getColor();
glm::vec2 coord = calcCoord();
glm::vec4 color = getColor();
auto batch = pctx->getBatch2D();
batch->texture(assets->getTexture(texture));
batch->color = color;
@@ -90,10 +86,11 @@ void Image::draw(const GfxContext* pctx, Assets* assets) {
// ================================= Button ===================================
Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
: Panel(vec2(), padding, 0) {
vec4 margin = getMargin();
setSize(content->getSize()+vec2(padding[0]+padding[2]+margin[0]+margin[2],
padding[1]+padding[3]+margin[1]+margin[3]));
: Panel(glm::vec2(), padding, 0) {
glm::vec4 margin = getMargin();
setSize(content->getSize()+
glm::vec2(padding[0]+padding[2]+margin[0]+margin[2],
padding[1]+padding[3]+margin[1]+margin[3]));
add(content);
setScrollable(false);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
@@ -102,13 +99,13 @@ Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
Button::Button(
std::wstring text,
vec4 padding,
glm::vec4 padding,
onaction action,
vec2 size
glm::vec2 size
) : Panel(size, padding, 0)
{
if (size.y < 0.0f) {
size = vec2(
size = glm::vec2(
glm::max(padding.x + padding.z + text.length()*8, size.x),
glm::max(padding.y + padding.w + 16, size.y)
);
@@ -122,7 +119,7 @@ Button::Button(
label = std::make_shared<Label>(text);
label->setAlign(Align::center);
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
label->setInteractive(false);
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
@@ -151,12 +148,12 @@ Button* Button::textSupplier(wstringsupplier supplier) {
void Button::refresh() {
Panel::refresh();
if (label) {
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
}
void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
@@ -165,7 +162,7 @@ void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
void Button::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(vec2(x, y))) {
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
@@ -192,13 +189,13 @@ Align Button::getTextAlign() const {
}
// ============================== RichButton ==================================
RichButton::RichButton(vec2 size) : Container(vec2(), size) {
RichButton::RichButton(glm::vec2 size) : Container(glm::vec2(), size) {
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
}
void RichButton::mouseRelease(GUI* gui, int x, int y) {
UINode::mouseRelease(gui, x, y);
if (isInside(vec2(x, y))) {
if (isInside(glm::vec2(x, y))) {
for (auto callback : actions) {
callback(gui);
}
@@ -211,7 +208,7 @@ RichButton* RichButton::listenAction(onaction action) {
}
void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
@@ -219,18 +216,18 @@ void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
}
// ================================ TextBox ===================================
TextBox::TextBox(std::wstring placeholder, vec4 padding)
: Panel(vec2(200,32), padding, 0),
TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
: Panel(glm::vec2(200,32), padding, 0),
input(L""),
placeholder(placeholder) {
label = std::make_shared<Label>(L"");
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
add(label);
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
}
void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
@@ -253,10 +250,10 @@ void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
}
if (input.empty()) {
label->setColor(vec4(0.5f));
label->setColor(glm::vec4(0.5f));
label->setText(placeholder);
} else {
label->setColor(vec4(1.0f));
label->setColor(glm::vec4(1.0f));
label->setText(input);
}
setScrollable(false);
@@ -297,7 +294,7 @@ void TextBox::focus(GUI* gui) {
void TextBox::refresh() {
Panel::refresh();
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
}
void TextBox::keyPressed(int key) {
@@ -322,7 +319,7 @@ void TextBox::keyPressed(int key) {
}
}
std::shared_ptr<UINode> TextBox::getAt(vec2 pos, std::shared_ptr<UINode> self) {
std::shared_ptr<UINode> TextBox::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
return UINode::getAt(pos, self);
}
@@ -349,8 +346,8 @@ void TextBox::setText(std::wstring value) {
}
// ============================== InputBindBox ================================
InputBindBox::InputBindBox(Binding& binding, vec4 padding)
: Panel(vec2(100,32), padding, 0),
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
: Panel(glm::vec2(100,32), padding, 0),
binding(binding) {
label = std::make_shared<Label>(L"");
add(label);
@@ -358,7 +355,7 @@ InputBindBox::InputBindBox(Binding& binding, vec4 padding)
}
void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (isFocused() ? focusedColor : (hover ? hoverColor : color));
@@ -386,20 +383,20 @@ TrackBar::TrackBar(double min,
double value,
double step,
int trackWidth)
: UINode(vec2(), vec2(26)),
: UINode(glm::vec2(), glm::vec2(26)),
min(min),
max(max),
value(value),
step(step),
trackWidth(trackWidth) {
setColor(vec4(0.f, 0.f, 0.f, 0.4f));
setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
}
void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
if (supplier_) {
value = supplier_();
if (supplier) {
value = supplier();
}
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = (hover ? hoverColor : color);
@@ -413,16 +410,16 @@ void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
batch->rect(coord.x + width * t, coord.y, actualWidth, size.y);
}
void TrackBar::supplier(doublesupplier supplier) {
this->supplier_ = supplier;
void TrackBar::setSupplier(doublesupplier supplier) {
this->supplier = supplier;
}
void TrackBar::consumer(doubleconsumer consumer) {
this->consumer_ = consumer;
void TrackBar::setConsumer(doubleconsumer consumer) {
this->consumer = consumer;
}
void TrackBar::mouseMove(GUI*, int x, int y) {
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
value = x;
value -= coord.x;
value = (value)/size.x * (max-min+trackWidth*step);
@@ -430,56 +427,56 @@ void TrackBar::mouseMove(GUI*, int x, int y) {
value = (value > max) ? max : value;
value = (value < min) ? min : value;
value = (int)(value / step) * step;
if (consumer_) {
consumer_(value);
if (consumer) {
consumer(value);
}
}
// ================================ CheckBox ==================================
CheckBox::CheckBox(bool checked) : UINode(vec2(), vec2(32.0f)), checked_(checked) {
setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
}
void CheckBox::draw(const GfxContext* pctx, Assets* assets) {
if (supplier_) {
checked_ = supplier_();
if (supplier) {
checked = supplier();
}
vec2 coord = calcCoord();
glm::vec2 coord = calcCoord();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->color = checked_ ? checkColor : (hover ? hoverColor : color);
batch->color = checked ? checkColor : (hover ? hoverColor : color);
batch->rect(coord.x, coord.y, size.x, size.y);
}
void CheckBox::mouseRelease(GUI*, int x, int y) {
checked_ = !checked_;
if (consumer_) {
consumer_(checked_);
checked = !checked;
if (consumer) {
consumer(checked);
}
}
void CheckBox::supplier(boolsupplier supplier) {
supplier_ = supplier;
void CheckBox::setSupplier(boolsupplier supplier) {
this->supplier = supplier;
}
void CheckBox::consumer(boolconsumer consumer) {
consumer_ = consumer;
void CheckBox::setConsumer(boolconsumer consumer) {
this->consumer = consumer;
}
CheckBox* CheckBox::checked(bool flag) {
checked_ = flag;
CheckBox* CheckBox::setChecked(bool flag) {
checked = flag;
return this;
}
FullCheckBox::FullCheckBox(std::wstring text, glm::vec2 size, bool checked)
: Panel(size),
checkbox(std::make_shared<CheckBox>(checked)){
setColor(vec4(0.0f));
setColor(glm::vec4(0.0f));
setOrientation(Orientation::horizontal);
add(checkbox);
auto label = std::make_shared<Label>(text);
label->setMargin(vec4(5.f, 5.f, 0.f, 0.f));
label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
add(label);
}