content-loader icon-type reset fix
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@@ -221,7 +221,7 @@ void ContentLoader::loadCustomBlockModel(Block* def, dynamic::Map* primitives) {
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void ContentLoader::loadItem(ItemDef* def, std::string name, fs::path file) {
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void ContentLoader::loadItem(ItemDef* def, std::string name, fs::path file) {
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auto root = files::read_json(file);
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auto root = files::read_json(file);
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std::string iconTypeStr = "none";
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std::string iconTypeStr = "";
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root->str("icon-type", iconTypeStr);
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root->str("icon-type", iconTypeStr);
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if (iconTypeStr == "none") {
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if (iconTypeStr == "none") {
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def->iconType = item_icon_type::none;
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def->iconType = item_icon_type::none;
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@@ -229,7 +229,7 @@ void ContentLoader::loadItem(ItemDef* def, std::string name, fs::path file) {
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def->iconType = item_icon_type::block;
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def->iconType = item_icon_type::block;
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} else if (iconTypeStr == "sprite") {
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} else if (iconTypeStr == "sprite") {
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def->iconType = item_icon_type::sprite;
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def->iconType = item_icon_type::sprite;
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} else {
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} else if (iconTypeStr.length()){
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std::cerr << "unknown icon type" << iconTypeStr << std::endl;
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std::cerr << "unknown icon type" << iconTypeStr << std::endl;
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}
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}
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root->str("icon", def->icon);
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root->str("icon", def->icon);
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