'Assets', some refactor
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+10
-9
@@ -22,13 +22,14 @@ CPP_DEPS :=
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C_DEPS :=
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# Every subdirectory with source files must be described here
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SUBDIRS := \
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src \
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src/files \
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src/graphics \
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src/lighting \
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src/loaders \
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src/physics \
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src/voxels \
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src/window \
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SUBDIRS := \
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src \
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src/files \
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src/graphics \
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src/lighting \
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src/loaders \
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src/physics \
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src/voxels \
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src/objects \
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src/window \
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@@ -1,28 +1,27 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/VoxelRenderer.cpp
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CPP_SRCS += \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/VoxelRenderer.cpp \
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../src/graphics/Batch2D.cpp
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OBJS += \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/VoxelRenderer.o
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OBJS += \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/VoxelRenderer.o \
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./src/graphics/Batch2D.o
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CPP_DEPS += \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/VoxelRenderer.d
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CPP_DEPS += \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/VoxelRenderer.d \
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./src/graphics/Batch2D.d
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# Each subdirectory must supply rules for building sources it contributes
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@@ -0,0 +1,20 @@
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/objects/Player.cpp
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OBJS += \
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./src/objects/Player.o
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CPP_DEPS += \
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./src/objects/Player.d
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# Each subdirectory must supply rules for building sources it contributes
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src/objects/%.o: ../src/objects/%.cpp src/objects/subdir.mk
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@echo 'Building file: $<'
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@echo 'Invoking: GCC C++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$@" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -1,16 +1,15 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxel_engine.cpp
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../src/voxel_engine.cpp \
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../src/Assets.cpp
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OBJS += \
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./src/voxel_engine.o
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./src/voxel_engine.o \
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./src/Assets.o
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CPP_DEPS += \
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./src/voxel_engine.d
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./src/voxel_engine.d \
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./src/Assets.d
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# Each subdirectory must supply rules for building sources it contributes
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