'Assets', some refactor
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@@ -12,7 +12,12 @@ Mesh::Mesh(const float* buffer, size_t vertices, const int* attrs) : vertices(ve
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glBindVertexArray(vao);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertexSize * vertices, buffer, GL_STATIC_DRAW);
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if (buffer){
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertexSize * vertices, buffer, GL_STATIC_DRAW);
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} else {
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glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STATIC_DRAW);
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}
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// attributes
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int offset = 0;
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