'Assets', some refactor
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@@ -5,6 +5,8 @@
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Player::Player(glm::vec3 position, float speed, Camera* camera) :
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speed(speed),
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camera(camera){
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camera(camera),
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choosenBlock(1),
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camX(0.0f), camY(0.0f){
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hitbox = new Hitbox(position, vec3(0.2f,0.9f,0.2f));
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}
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@@ -11,6 +11,7 @@ public:
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float speed;
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Camera* camera;
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Hitbox* hitbox;
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int choosenBlock;
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float camX, camY;
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Player(glm::vec3 position, float speed, Camera* camera);
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~Player();
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