add 'static' entity body-type

This commit is contained in:
MihailRis
2024-07-29 15:45:28 +03:00
parent d6696b54cb
commit 2b7b68f3c2
7 changed files with 8 additions and 18 deletions
+1
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@@ -39,6 +39,7 @@ Example:
Determines how the physics engine will work with it.
- *static* - static body. No physics calculation, no velocity.
- *dynamic* - default type. The physics engine calculates movement and collisions.
- *kinematic* - only movement is calculated, without collisions.